Learning is
often defined as a relatively lasting change in behavior that is the result of
experience. Learning became a major focus of study in psychology during the
early part of the twentieth century as behaviorism
rose to become a major school of thought. Today, learning remains an important
concept in numerous areas of psychology, including cognitive, educational,
social, and developmental psychology.
Learning is acquiring new, or modifying
existing, knowledge,
behaviors,
skills,
values, or preferences
and may involve synthesizing different types of information.
The ability to learn is possessed by humans, animals and some machines.
Progress over time tends to follow learning
curves. Learning is not compulsory; it is contextual. It does not
happen all at once, but builds upon and is shaped by what we already know. To
that end, learning may be viewed as a process, rather than a collection of
factual and procedural knowledge. Learning is based on experience. Learning
produces changes in the organism and the changes produced are relatively
permanent.
Human
learning may occur as part of education, personal development, schooling, or training.
It may be goal-oriented and may be aided by motivation.
The study of how learning occurs is part of neuropsychology,
educational psychology, learning theory, and pedagogy.
Learning may occur as a result of habituation
or classical conditioning, seen in many
animal species, or as a result of more complex activities such as play,
seen only in relatively intelligent animals. Learning may occur consciously
or without conscious awareness. Learning that an aversive event can't be
avoided nor escaped is called learned helplessness. There is evidence for human
behavioral learning prenatally, in which habituation
has been observed as early as 32 weeks into gestation,
indicating that the central nervous system is sufficiently
developed and primed for learning and memory to occur very early on in development.
Play has
been approached by several theorists as the first form of learning. Children
experiment with the world, learn the rules, and learn to interact through play.
Lev Vygotsky
agrees that play is pivotal for children's development, since they make meaning
of their environment through play. The context of conversation based on moral
reasoning offers some proper observations on the responsibilities of parents.\
DOMAINS OF LEARNING
Benjamin
Bloom has suggested three domains of learning:
- Cognitive – To recall, calculate, discuss,
analyze, problem solve, etc.
- Psychomotor – To dance, swim, ski, dive,
drive a car, ride a bike, etc.
- Affective – To like something or someone,
love, appreciate, fear, hate, worship, etc.
These
domains are not mutually exclusive. For example, in learning to play chess, the person will
have to learn the rules of the game (cognitive domain); but he also has to
learn how to set up the chess pieces on the chessboard and also how to properly
hold and move a chess piece (psychomotor). Furthermore, later in the game the
person may even learn to love the game itself, value its applications in life,
and appreciate its history (affective domain).
REFERENCES
1. Sandman, Wadhwa, Hetrick, Porto
& Peeke. (1997). Human fetal heart rate dishabituation between thirty and
thirty-two weeks gestation. Child Development, 68, 1031–1040.
2. Wood, D.C. (1988). Habituation in Stentor produced by mechanoreceptor
channel modification. Journal of
Neuroscience, 2254 (8).
3. Bitterman et al. 1983. Classical
Conditioning of Proboscis Extension in Honeybees (Apis mellifera). J. Comp. Psych. 97: 107-119.
4. Tsakanikos, E. (2006). Associative
learning and perceptual style: are associated events perceived analytically or
as a whole? Personality and Individual
Differences, 40, 579-586. [2]
5. Lillemyr, O.F. (2009). Taking play
seriously. Children and play in early childhood education – an exciting
challenge. Charlott, NC: Information Age Publishing.
6. Whitebread, D., Coltman, P.,
Jameson, H., Lander, R. (2009). Play, cognition and self-regulation: What
exactly are children learning when they learn through play? Educational &
Child Psychology 26(2) 40-52.
7. Grusec, Joan E.; Hastings, Paul D.
"Handbook of Socialization: Theory and Research", 2007, Guilford
Press; ISBN
1-59385-332-7, ISBN
978-1-59385-332-7; at page 547.
8. Terry, W. S. (2006). Learning and
Memory: Basic principles, processes, and procedures. Boston: Pearson Education,
Inc.
9. Baars, B. J. & Gage, N. M.
(2007). Cognition, Brain, and Consciousness: Introduction to cognitive
neuroscience. London: Elsevier Ltd.
10. Augmented Learning,
Augmented Learning: Context-Aware Mobile Augmented Reality Architecture for
Learning
11. J. Scott Armstrong (1979). "The
Natural Learning Project". Journal of Experiential Learning and Simulation 1: 5–12. http://qbox.wharton.upenn.edu/documents/mktg/research/Naturallearning.pdf.
12. J. Scott Armstrong (1983). "Learner
Responsibility in Management Education, or Ventures into Forbidden Research
(with Comments)". Academy
of Management Review 13:
26–38.
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